Added Blue Mage base stats! Soul Crystal, Additional Effect: StunIgnores target's Stun resistance.Duration: 1s, Increases damage reduction to 15% when you are under the effect of Aetherial Mimicry: Tank.Duration: 6s. If D&D monsters were designed with this in mind, it would be much simpler to create a Blue Mage. If your higher leveled partner decides to attack first without them being tagged, then the Blue Mage will miss out on any experience from that particular kill. Full disclosure, I’m a Dragoon main. Deals fire damage with a potency of 130 to all enemies in a cone before you. I have completed all of my spell hunting and Masked Carnivale. Taking umbrage at his remarks, you accept Royse's proposal, although she encourages you to undergo training with Martyn's supervision before performing. Petrifies all enemies in a cone before you. All that’s left really is to complete my log and Best in Slot my gear. The latest expansion, Shadowbringers, has added Gunbreaker and Dancer to the game. FFXIV – Part 217: The Legendary Siegfried [Blue Mage 50-60] Summary: Defending the Celestium from a hostile takeover. Deals lightning damage with a potency of 130 to all enemies in a straight line before you. How to unlock Stormblood's Red Mage. Reduces damage taken by 90% and prevents most knockback and draw in effects. They're forbidden from Duty Roulette, PvP, Deep Dungeon, and similar other content with matchmade player queues or a level-cap above 60. Direct damage intended for you to another party member. Deals ice damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Increases damage you deal target by 50%. Final Fantasy XIV; Saturday, September 26, 2020. Just kill stuff to 10. A Blue Mage, assuming most or all skills are learned, does not have any set rotation of skills to use, and due to the individually weak potencies of their main attack and supplementary attacks (such as the starting spell Water Cannon, or Glower), it is in their best interest to learn skills such as Off-guard and Peculiar Light to maximize their output. Necklaces To unlock Red Mage, head to Ul'dah. Increases magic damage taken by all nearby enemies by 30%. Deals unaspected damage with a potency of 220. But for a really good reward, like a cool title, maybe a mount, a new outfit, or even a Ultimate weapon with 3 materia slots. Recast timer is reset if target is KO'd in battle before the effect expires. Patch 5.4 arrives on Tuesday, December 8, 2020. Learn Sticky Tongue from pretty much any big frog. FFXIV Blue Mage spells guide FFXIV Dancer Job guide. Deals lightning damage with a potency of 110 to all nearby enemies. By being in a party together, you will not be able to earn any XP. October 23, 2020 Jason Toro Guides 0 Picking up the Blue Mage class in Final Fantasy 14 is one heck of a task. Final Fantasy XIV revealed more information about its upcoming patch, 5.4, title "Futures Rewritten." Their armor is primarily made up of "Casting" gear, armor with low physical defense and high magic defense that they share with other magical DPS classes. Reduces target party member's damage taken by 5%. Magic Ranged DPS Two places that are good to try are the Hinterlands near Matoya’s Cave, or the north-western area of Azys Lla. New main scenario quests will be added. Delivers a jumping attack with a potency of 80 to target and all enemies nearby it. Deals unaspected damage with a potency of 120. Deals ice damage with a potency of 130 to all nearby enemies. Gobmachine G-VI from level 50 Dungeon Brayflox's Longstop (Hard), Ultros from level 50 Trial The Dragon's Neck, Level 46 Abandoned Vanguard in Reverse Engineering FATE in Northern Thanalan, ADS from level 50 Raid The Binding Coil of Bahamut - Turn 1, Level 50 Flame Sergeant Dalvag in Northern Thanalan (Rank B Elite Mark), Level 13 Killer Wespe in Middle La Noscea (x15,y15), Siren from level 50 Dungeon Pharos Sirius, Coincounter from level 47 Dungeon The Aurum Vale, Level 20 - 21 Wild Boar in East Shroud (x18,y24), Manor Sentry from level 28 Dungeon Haukke Manor (During Final Boss battle only), Marberry - Rank A Elite Mark in Upper La Noscea, Level 9 Trickster Imp in Central Shroud (x27,y24), Level 7 Cave Bat in Lower La Noscea (x27,y16), Level 12 - 17 Treant Sapling in North Shroud (x27,y28), Level 5 - 7 Goblin Fisher and Goblin Gambler in Middle La Noscea (x23,y21), Level 12 Glide Bomb in Western Thanalan (x27,y16), Level 6 Qiqirn Gullroaster in Survivor Rats FATE in Central Thanalan, Level 30 Apkallu in Eastern La Noscea (x27,y35), Typhon from level 50 Trial The Dragon's Neck, Denizen of the Dark from level 45 Levequest Necrologos: The Liminal One in Mor Dhona (x29,y12), Level 31 Stroper in Central Shroud (x18,y21), Cuca Fera from level 50 Dungeon The Stone Vigil (Hard), Level 4 Rivertoad in Lower La Noscea (x25,y23), Level 24 Giggling Gigantoad in Western Thanalan (x15,y7), Chimera from level 38 Dungeon Cutter's Cry, Enkidu from level 50 Trial Battle in the Big Keep, Level 24 Sabotender Bailaor in Flower Power Levequest in Southern Thanalan (x24,y10), Kraken from level 50 Dungeon Sastasha (Hard), Frumious Koheel Ja from level 50 Dungeon The Wanderer's Palace (Hard), Karlabos from level 50 Dungeon Sastasha (Hard), Galvanth the Dominator from level 16 Dungeon The Tam-Tara Deepcroft, Level 45 Lentic Mudpuppy in Mor Dhona (x13,y10), Garuda from level 50 Trial The Howling Eye (Extreme), Ifrit from level 20 Trial The Bowl of Embers, Titan from level 50 trial The Navel (Hard), Ramuh from level 50 Trial The Striking Tree (Hard), Shiva from level 50 Trial Akh Afah Amphitheatre (Extreme), Leviathan from Level 50 Trial The Whorleater (Hard), Living Liquid (Last Boss) from Alexander - The Arm of the Father, Level 51 Lone Yeti in Coerthas Western Highlands (x20,y31), Level 50 Conodont in The Sea of Clouds (x26,y33), Faust (1st Boss) Strum Doll (1st Boss Adds) from Alexander - The Fist of the Father, Arch Demon in Necrologos: His Treasure Forhelen - Level 58 Levequest in Foundation (x10,y10), Level 50 Paissa in The Sea of Clouds (x19,y35), Enkidu from Phase 1 of Battle in the Big Keep, Furryfoot Kupli Kipp from Thornmarch (Hard) (WHM Moogle), Slipkinx Steeljoints - Rank A Elite Mark in The Dravanian Hinterlands, Apanda (Trash) from The Great Gubal Library (Hard), Queen Hawk (2nd Boss) from Saint Mocianne's Arboretum, Level 59 Poroggo in The Dravanian Hinterlands (x12,y34), Level 56 Dhamel in The Sea of Clouds (x16,y32), White Knight (Trash before and after 2nd Boss) from The Vault, Black Knight (Trash before and after 2nd Boss) from The Vault, Page 64 from The Great Gubal Library (Casts only when one party member is visible, more than 10 yards away), The Manipulator from Alexander - The Burden of the Father, Sabotender Gaurdia from The Sunken Temple of Qarn (Hard), Wamoura (Trash before 1st Boss) from The Lost City of Amdapor, Level 56 Cloud Wyver in The Churning Mists (x26,y28), The Decaying Gourmand (1st Boss) from The Lost City of Amdapor (Requires a buddy), Mechanoscribe (Trash) from The Great Gubal Library (Hard), Ghrah Luminary (1st Boss Adds) from Pharos Sirius (Hard), Brute Justice (Last Phase) from Alexander - The Burden of the Son. ... See our FFXIV Blue Mage Level Guide for more info! Deals fire damage with a potency of 100 to target and all enemies nearby it. If you don’t have anyone to help you out here then unfortunately you are out of luck as far as this method goes. Deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Displayed skills include traditional abilities, such as 1000 Needles, and the ability to copy skills fro… English. They can only participate in instanced duties as members of a pre-formed party. By following this FFXIV Blue Mage leveling guide, there isn’t any reason you can’t get your Blue Mage from level 1 to 60 in around an hour. Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. This action does not share a recast timer with any other actions. Deals physical damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. As of 5.15, Blue Mage is the only combat-based class/job to not have a Job Gauge. Before we move onto anything else for the FFXIV Blue Mage leveling guide, this is the most important trait that you must begin with. Deals physical damage with a potency of 220. Do savage tier maybe if you are confident enough. Bracelets Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. Deals unaspected damage with a potency of 20. 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